Maya Data Flow

A series of videos looking at how data flows through the dependency graph in Maya and how we can use this to our advantage.

Maya Math

A series of videos covering the basics of vector and matrix math and how we can use this in Maya.

Siggraph 2021 Autodesk Vision Series

For their Vision Series at this years Siggraph, Autodesk invited me to go through my experiments with the new rigging tools in Maya 2022, and the video is now up on YouTube!

Maya 2022 Falloffs Quick Look

It’s been a week since Autodesk released Maya 2022 and with it one of the biggest update to the Maya rigging tools in quite some time!

The start of something new?

I’ve finally gotten around to looking at this website. Who knows, perhaps I’ll end up putting something useful here in the end.

Maya Sculpt Layers via Tweak Node

I was explaining shapes and node connections in Maya to a friend one day, and after a bit they asked if you could use this to replicate sculpt layers.

Maya OrigShape Overview

The shape orig, or origShape as I have a habit of calling it, is something that every rigger in Maya should know about.