Demo of in-game Parachute and breakdown

This is a proof of concept to see if I could build a parachute rig in Maya and import it into Unity. Using nCloth for dynamics the whole process was pretty simple and straight forward. In Maya I also animated the camera just to show more of the parachute and also to try out how [...]

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Auto rig demo

A quick demo of my auto rig script. The script was written over a weekend so still some kinks. But my first big script so pretty happy. I forgot to demo it, but the rig is of course fully scalable. Last night I added in  an FK IK-switch on the arms. Music: Pretty Lights – [...]

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Norman rig – WiP

A quick demo of a rig I’m doing for a group on the third year at school. Still some features missing, but the main ones are there. Learned a bunch while doing this. Since this video was done I have improved the deformations and some of the rigging. Music: Pretty Lights – Finally Moving

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F.F.S. – Short film & Breakdown

The tale of a desperate crew of a starship on a thrilling hunt for something they crave. Nah, not really. And a quick breakdown of the two shots that I did. Most of this was rushed since I wasted a lot of time on 3D tracking, and as you see, in the first scene I [...]

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Animation Reel 2011 from Mathias Røyrvik on Vimeo.

Animation Reel 2011

My animation reel for 2011.

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Rigging Reel 2011

My rigging reel for 2011.

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Octagon 6 – Creature Animation Reel

These characters were for a game that I and some other friends made for a school project. My main task was rigging and animation of the enemies. The game can be found here: ideblogg.no/gameproject/ Music was made for the game by Simen Melgård. Models and textures by Svein Yngve Sandvik Antonsen

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Scavenger – short film

This is mine and three other students final short from the 3D Animation class at Idefagskolen. My main responsibilities were rigging and animation. I’ve animated the walk cycle and the elevator scene. Pluss some fixes on the animation some places. I also did some lighting, compositing and modeled the rescuepod.

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Demo of in-game Parachute and breakdown

Demo of in-game Parachute and breakdown

This is a proof of concept to see if I could build a parachute rig in Maya and import it into Unity. Using nCloth for dynamics the whole process was pretty simple and straight forward. In Maya I also animated the camera just to show more of the parachute and also to try out how [...]

Auto rig demo

Auto rig demo

A quick demo of my auto rig script. The script was written over a weekend so still some kinks. But my first big script so pretty happy. I forgot to demo it, but the rig is of course fully scalable. Last night I added in  an FK IK-switch on the arms. Music: Pretty Lights – [...]

Norman rig – WiP

Norman rig – WiP

A quick demo of a rig I’m doing for a group on the third year at school. Still some features missing, but the main ones are there. Learned a bunch while doing this. Since this video was done I have improved the deformations and some of the rigging. Music: Pretty Lights – Finally Moving

Lifting from horisontal to vertical

Lifting from horisontal to vertical

A guy on a forum asked how to rig something being lifted from horisontal and to vertical. This was my solution. It’s based on pythagoras. The object is aim constrained to the rope and is in a group that is translated to keep the object in the right place. I also threw in another object [...]

F.F.S. – Short film & Breakdown

F.F.S. – Short film & Breakdown

The tale of a desperate crew of a starship on a thrilling hunt for something they crave. Nah, not really. And a quick breakdown of the two shots that I did. Most of this was rushed since I wasted a lot of time on 3D tracking, and as you see, in the first scene I [...]