Maya 2022 Falloffs Quick Look

It’s been a week since Autodesk released Maya 2022 and with it one of the biggest update to the Maya rigging tools in quite some time!

The start of something new?

I’ve finally gotten around to looking at this website. Who knows, perhaps I’ll end up putting something useful here in the end.

Maya Sculpt Layers via Tweak Node

I was explaining shapes and node connections in Maya to a friend one day, and after a bit they asked if you could use this to replicate sculpt layers.

Maya OrigShape Overview

The shape orig, or origShape as I have a habit of calling it, is something that every rigger in Maya should know about.