This is a proof of concept to see if I could build a parachute rig in Maya and import it into Unity. Using nCloth for dynamics the whole process was pretty simple and straight forward. In Maya I also animated the camera just to show more of the parachute and also to try out how [...]
Continue Reading »Demo of in-game Parachute and breakdown
This is a proof of concept to see if I could build a parachute rig in Maya and import it into Unity. Using nCloth for dynamics the whole process was pretty simple and straight forward. In Maya I also animated the camera just to show more of the parachute and also to try out how [...]
Auto rig demo
A quick demo of my auto rig script. The script was written over a weekend so still some kinks. But my first big script so pretty happy. I forgot to demo it, but the rig is of course fully scalable. Last night I added in an FK IK-switch on the arms. Music: Pretty Lights – [...]
Norman rig – WiP
A quick demo of a rig I’m doing for a group on the third year at school. Still some features missing, but the main ones are there. Learned a bunch while doing this. Since this video was done I have improved the deformations and some of the rigging. Music: Pretty Lights – Finally Moving
Lifting from horisontal to vertical
A guy on a forum asked how to rig something being lifted from horisontal and to vertical. This was my solution. It’s based on pythagoras. The object is aim constrained to the rope and is in a group that is translated to keep the object in the right place. I also threw in another object [...]
F.F.S. – Short film & Breakdown
The tale of a desperate crew of a starship on a thrilling hunt for something they crave. Nah, not really. And a quick breakdown of the two shots that I did. Most of this was rushed since I wasted a lot of time on 3D tracking, and as you see, in the first scene I [...]
