Maya Data Flow
A series of videos looking at how data flows through the dependency graph in Maya and how we can use this to our advantage.
I’ve been sitting on these videos for a little while now and figured I might as well share them and hopefully they’ll be of use to someone.
The videos are presented in a specific order, but I’ve tried to keep each topic contained enough that you can jump around. Still some parts that could benefit from some editing or re-recording, but I doubt I’ll get to that any time soon.
These videos cover topics that I think are incredibly important to understand to allow anyone, not just riggers, to work well with Maya.
You can also watch these videos as a playlist on YouTube.
Jump to the fun part:
- 01 - Everything is nodes
- 02 - Everything is nodes, also geometry
- 03 - Breaking the data flow
- 04 - Intro to the shape orig
- 05 - Using the shape orig in rigs
- 06 - Intro MA files
- 07 - Troubleshooting broken MA files
- 08 - Shape tricks to reduce file size
- 09 - Shape tweak values
- 10 - Simple tentacle rig overview
- 11 - Cleaning up tentacle node graph
- 12 - exploring scripts in the Maya install