Maya Math
A series of videos covering the basics of vector and matrix math and how we can use this in Maya.
I’ve been sitting on these videos for a little while now and figured I might as well share them and hopefully they’ll be of use to someone.
The videos are presented in a specific order, but I’ve tried to keep each topic contained enough that you can jump around. Still some parts that could benefit from some editing or re-recording, but I doubt I’ll get to that any time soon. Apologies for the awkward recording, but I was still getting used to my microphone so I ended up placing it waaaaay too close.
You can also watch these videos as a playlist on YouTube.
Jump to the fun part:
- 01 - Overview
- 02 - Intro to vector math
- 03 - Vector math with nodes
- 04 - Vector math continued
- 05 - Python 2.0 API intro
- 06 - Vector math with Python
- 07 - Vector math with Python. Pole vector
- 08 - Vector math with Python. Vector Push
- 09 - Intro to matrix math
- 10 - Matrix math with nodes
- 11 - Matrix math with Python
- 12 - Matrix math with nodes. Spaces/Matrix multiplication example
- 13 - Matrix math with Python. Transfer joint orients to rotation