Jul 8, 2024 · 1 min read
Updated show reel covering some of my work on Guardians of The Galaxy Vol.
Sep 25, 2021 · 2 min read
A series of videos looking at how data flows through the dependency graph in Maya and how we can use this to our advantage.
Sep 25, 2021 · 2 min read
A series of videos covering the basics of vector and matrix math and how we can use this in Maya.
Aug 19, 2021 · 1 min read
For their Vision Series at this years Siggraph, Autodesk invited me to go through my experiments with the new rigging tools in Maya 2022, and the video is now up on YouTube!
Mar 31, 2021 · 4 min read
It’s been a week since Autodesk released Maya 2022 and with it one of the biggest update to the Maya rigging tools in quite some time!
Mar 30, 2021 · 1 min read
I’ve finally gotten around to looking at this website. Who knows, perhaps I’ll end up putting something useful here in the end.
Sep 19, 2020 · 1 min read
I was explaining shapes and node connections in Maya to a friend one day, and after a bit they asked if you could use this to replicate sculpt layers.
Feb 3, 2020 · 1 min read
The shape orig, or origShape as I have a habit of calling it, is something that every rigger in Maya should know about.
Nov 10, 2019 · 1 min read
This is a test I did a while back looking more at the standard wrap in Maya after not really having used it much.