Relative Wrap Sliding on Surface

This is a test I did a while back looking more at the standard wrap in Maya after not really having used it much. A friend had suggested using exclusive bind would speed up the node a lot, and it really did. This led me to play more with it and I realized it did a pretty decent job in a relative setup as well. So I ended up having a bit of a play with it and also playing a bit with layered textures for the first time since uni probably.

The setup is basically a plane that will slide along a surface and the plane is deformed by a texture deformer. Using the wrap node in Maya and making it so that the base object feeding into the wrap node is following the plane deformation perfectly, except for the texture deformer, we end up with a fun little relative setup.